KUDOZ

Level up real life.

KUDOZ turns everyday responsibilities into quests. Kids aged 8–13 earn XP, coins and levels. Parents create and approve in seconds. Everyone wins.

Kai, a KUDOZ avatar Maya, a KUDOZ avatar Nova, a KUDOZ avatar

One loop. Zero nagging.

The whole app is built around a single, satisfying cycle that both sides understand instantly.

Parent creates a quest“Tidy your room”, 50 XP, 15 coins, needs approval.
It lands in TodayThe child sees it as a game card, not a to-do item.
Start → DoneTwo taps, haptics and all. In progress, then complete.
Parent checksApprove or send back with a note, from the family hub.
CelebrationConfetti, XP, coins, maybe a level up. Streaks add a bonus.

For kids: it's a game

Dark, bold, premium. Nothing babyish. A big illustrated avatar, an XP bar that fills up, coins to spend in the family shop.

  • Levels and ranks, from Rookie to Legend
  • Daily streaks with coin multipliers
  • Reward shop stocked by parents
  • Celebrations that actually feel good

For parents: it's fast

A clean, light interface with one job: create quests quickly and approve what's waiting.

  • Quick-pick presets, one tap to add
  • Approvals first, always visible
  • Recurring quests: daily, weekdays, weekly
  • PIN-protected, multiple kids per family

Built for your family, in your language.

English, French and Hebrew with full right-to-left support from day one. Works offline: your family's data lives on your device first.

🇬🇧 English🇫🇷 Français🇮🇱 עברית

Questions parents ask

🔒

Is the parent area protected?

Yes. A 4-digit PIN locks it. Kids only ever see their own game.

📵

Does it need an account?

Not to start. The first version runs fully on-device. Sync across devices comes next.

🧒

What age is it for?

Designed for 8 to 13. Old enough to own tasks, young enough to love levelling up.

💸

Are coins real money?

No. Coins buy rewards you define: screen time, a movie pick, an ice-cream trip.

Coming to iOS and Android.

Be the first family to try it.

Request early access